Witch | |
---|---|
Category | Magic |
No-Skill Range | Melee, Short
Dash, Average |
Walking Speed | {{{Walking Speed}}} |
Running Speed | Unable to Run |
Note: This hero has been reformed and requires being re-tested in all aspects.
Lore: ???
Gear Base Damage Reduction[]
Total:14.75%BDR
Weapon: 7.00%BDR
Armor: 5.00%BDR
Helmet: 2.25%BDR
Trinket: 2.25%BDR
(Witch Time) Gauge[]
(Unique to Witch)
Witch can use her Hold-D on the ground to alternate into "Flight" mode given that the gauge is above 30.
- Under her "Flight" mode, Witch is given a new moveset: (A/Z) Ascend, (S/X) Descend, (D/C) Dash Attack. (Hold D) Cancel "Flight" mode.
- The "Flight" mode gauge gradually decreases over time. The decrease rate is higher when the character is over an edge or approximately an average double jump above ground.
- This mode does not count as being Airborne, therefore all damage received in this state is not reduced. Additionally Speed does not affect Flight speed.
Basic Melee[]
D: 8 damage
DD: 8 damage
DDD: 9 damage [Half-Faint]
Hold-D: 9 damage
Dash Attack: 9 damage [Half-Faint]
- The Dash Attack is homing and when hits, marks a player for 2.5 seconds. Hitting a marked player again will lift them (similar to Smile Joker's Trinket Skill). Two successive hits in a row can be done while in Flight mode. Hitting a marked Aerial player will not activate the balloon effect.
Air-D: 9 damage [Lift] [Knockdown]
Skills[]
Haunt(Weapon): 8 damage per hit. [Lift] [Ghost Status]
Initiates Flight mode without draining Witch Time gauge for the duration of the skill.
- Activating Haunt will not deplete your Witch Time Gauge, but it will not recover during the period of your flight.
Black Cat(Armor): 12 damage [Ground Recovery] [Ground Hit]
- Summons a Black Cat which walks towards a nearby player, attaching if it gets close enough. The player will then be forced to run around randomly for 2 seconds. The Black Cat effect is ended abruptly upon being hit by another attack.
Thorns(Helmet): 7 damage per hit [Half-Faint] [Half-Lift] [Ground Hit] [Slow]
- Thorns rise up with with random frequency and location.
Soul Fire(Trinket): 7 damage per hit [Half-Faint] [Half-Lift]
- Witch summons two Soul Fires buffs to circle around her for a period of time. Soul Fires ascend with Jump/Fall, but not with Flight.
- Hitting an miscellaneous object will consume the Soul Fire. Hitting an obstacle on the map will move it to the next highest position that will avoid collision.
- Hitting a player does not consume a Soul Fire. Soul Fire is not consumed when you're grounded following the skill.
Cooldowns[]
Haunt(Weapon): ?? seconds
Black Cat(Armor): ?? seconds
Thorns(Helmet): ?? seconds
Soul Fire(Trinket): ?? seconds