Wild Tiger | |
---|---|
Category | Melee |
No-Skill Range | Melee, Short |
Walking Speed | 4.25cps |
Running Speed | 6.63cps |
Lore: ???
Gear Base Damage Reduction[]
Total: ?.??%BDR, -?.??% Speed
Weapon: ?.??%BDR
Armor: ?.??%BDR, -?.??% Speed
Helmet: ?.??%BDR, -?.??% Speed
Trinket: ?.??%BDR, -?.??% Speed
Basic Melee[]
D: 7 damage.
DD: 7 damage.
DDD: 8 damage.
DDDD: 9 damage.
Hold-D: 10 damage.
- Note: The hold D will not reset Tiger's basic melee combo, it will count as the next use of D.
Air-D: 7 damage.
Dash-D: 8 damage.
Skills[]
Maul(Hits 1~4): 6 damage.
Maul(Hit 5): 8 damage.
Spin Strike(Hits 1~4): 8 damage.
- Note: Spin Strike is affected by BSP% and the SPD parameter.
Roar(Helmet): All opponents are knocked back in a small forward radius.
Pounce(Trinket): Passive; allows you to jump up at a lower height than normal from a ground/knockdown status to escape.
Cooldowns[]
Maul(Weapon):
Spin Strike(Armor):
Roar(Helmet):
Pounce(Trinket): Passive, no cooldown. Points spent on Pounce add SPD. +1 Pounce = +0.5SPD