Wild Tiger
Category Melee
No-Skill Range Melee, Short
Walking Speed 4.25cps
Running Speed 6.63cps
Lore: ???

Gear Base Damage ReductionEdit

Total:  ?.??%BDR, -?.??% Speed

Weapon:  ?.??%BDR

Armor:  ?.??%BDR, -?.??% Speed

Helmet:  ?.??%BDR, -?.??% Speed

Trinket:  ?.??%BDR, -?.??% Speed

Basic MeleeEdit

D: 7 damage.

DD: 7 damage.

DDD: 8 damage.

DDDD: 9 damage.

Hold-D: 10 damage.

  • Note: The hold D will not reset Tiger's basic melee combo, it will count as the next use of D.

Air-D: 7 damage.

Dash-D: 8 damage.


Maul(Hits 1~4): 6 damage.

Maul(Hit 5): 8 damage.

Spin Strike(Hits 1~4): 8 damage.

  • Note: Spin Strike is affected by BSP% and the SPD parameter.

Roar(Helmet): All opponents are knocked back in a small forward radius.

Pounce(Trinket): Passive; allows you to jump up at a lower height than normal from a ground/knockdown status to escape.



Spin Strike(Armor):


Pounce(Trinket): Passive, no cooldown. Points spent on Pounce add SPD. +1 Pounce = +0.5SPD