Taekwon Master
Category Melee
No-Skill Range Melee, Short
Walking Speed 4.25cps
Running Speed 5.63cps
Lore: ???

Gear Base Damage ReductionEdit

Total: ?.??%BDR, -?.??% Speed

Weapon: ?.??%BDR

Armor: ?.??%BDR, -?.??% Speed

Helmet: ?.??%BDR, -?.??% Speed

Trinket: ?.??%BDR, -?.??% Speed

Basic MeleeEdit

D: 8 damage

DD: 7 damage

DDD: 7 damage [Lift]

DDDD: 10 damage [Knockdown]

Hold-D: 10 damage [Lift]

Air-D: 10 damage [Half-Faint]

Air-DD: 10 damage [Half-Faint]

Dash-D(1): 7 damage

Dash-D(2): 8 damage

Dash-DD: 10 damage [Knockdown]

Counter: 10 damage [Lift]


Spear Fist(Weapon): 15 damage [Faint]

Spear Fist(Air):  10 damage [Half-Faint]

Axe Kicks(Armor): 12 damage [Ground hit]

Axe Kicks(2): 12 damage [Lift]

(Air) Axe Kicks(1): 10 damage [Lift]

(Air) Axe Kicks(2): 10 damage [Lift]

(Air) Axe Kicks(3): 10 damage [Knockdown]

Break Fall(Helmet): Passive; Pushing the Block button (default S) while falling during airborne status can cause you to avoid a knockdown/ground status, instead standing up after a very brief landing animation.

Concentrate(Trinket): Instantly recharge the last skill used.


Spear Fist(Weapon):

Axe Kicks(Armor):

Break Fall(Helmet): Passive, no cooldown. Points spent on Break Fall add DEX. +1 Break Fall = +0.5DEX