Savage Berserker
Category Melee
No-Skill Range Melee, Average
Walking Speed 4.25cps
Running Speed 5.63cps
Lore: ???

Gear Base Damage ReductionEdit

total: ???BDR%

Weapon: ???BDR%

Armor: ???BDR%

Helmet: ???BDR%

Trinket: ???BDR%

Madness GaugeEdit

Unique to Berserker is the Madness Gauge attached to the Weapon going from 0 to 100. Upon reaching 100% it will drain over the course of 15 seconds.

  • While active, movement speed is increased by 12.5%
  • Knockback is also increased (untested)

The madness gauge is increased from receiving damge.

  • However, blocking a hit when you would receive damage will increase the gauge as well, although by a smaller amount.
  • Blocking(and being hit) do not add to the gauge if you are under an effect that prevents damage such as Mighty Paladin's Trinket.

Basic MeleeEdit

D: 11damage

DD: 11damage

DDD: 12damage

Hold-D: 12damage [GuardBreak] [Launch]

  • Note: The Hold-D can be used anytime during the basic melee D combo, it is the same.
  • Hold-DDD: Both Hold-DD and Hold-DDD are the same as Hold-D, featuring only a different animation.

Air-D: 10damage

Air-Hold-D: 10damage

Dash-D: 10damage

Dash-Hold-D: 12damage [GuardBreak] [Launch]


Earthshatter(Weapon): 12damage

Earthshatter(Projectile): 18damage


  • Berserk: Increases range by roughly 50%. Flinch is disabled while active, form cancelled by knockdown.
  • Hidden Effect: STR = [(STR+33)*1.16] during (Berserk), stackable with other STR-enhancement abilities.
  • Duration: 15 seconds

Savage Slam(Helmet): 15damage

War Horn(Trinket):




Savage Slam(Helmet):

War Horn(Trinket):