Necromancer | |
---|---|
Category | Magic |
No-Skill Range | Melee, Average
Bats, Long |
Walking Speed | {{{Walking Speed}}} |
Dash Length | {{{Dash Length}}} |
NOTICE: Due to NALS' transfer from OGPlanet to WeMadeUSA, all testing on this hero should halt and be re-evaluated after 2013-2-26.
Gear Base Damage Reduction:
Total: 13.25%BDR
Weapon: 6.00%BDR
Armor: 5.00%BDR
Helmet: 2.25%BDR
Trinket: 2.25%BDR
Basic Melee:
D: 7
DD: 7
DDD: 12
Hold-D: 6 per bat
Air-D: 6 per bat
Dash Attack: 8
Note: Air Dash Attack is the same as ground dash attack.
Skills:
Familiar(Weapon): 6 per bat
- Hidden Effect: Necromancer's ground melee attacks do not set Necromancer into [Active] Status. All skill charge at normal rates regardless of attacking. This does not apply to Jumping, blocking, or Jump-D.
Death Scythe(Armor): 5
Note: Death Scythe's main damage is from fall damage. That is why his initial hit is so low.
Zerker Rush(Helmet): 15
Arachnid(Trinket): 8 per spider
Cooldowns:
Familiar(Weapon):
Death Scythe(Armor):
Zerker Rush(Helmet):
Arachnid(Trinket):