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King Arthur
KingArthur
Category Melee
No-Skill Range Melee, Standard
Walking Speed 4.25cps
Running Speed 5.63cps

Note: This hero has been reformed and requires being re-tested in all aspects.

Lore: Arthur spent his childhood without his parents. Living as a commoner, he was unaware that he had royal blood flowing within his veins. It was only by Merlin's assistance that he was trained as a knight, paying heed to every detail.

Gear Base Damage Reduction:[]

Total: 30.82%BDR, -?.??% Speed

Weapon: +10.00%BDR

Armor: +11.75%BDR, -?.??% Speed

Helm: +6.25%BDR, -?.??% Speed

Trinket: +6.25%BDR, -?.??% Speed

Caliburn Gauge[]

The Caliburn gauge is attached to Excalibur's weapon skill icon. Upon dealing 80points worth of damage, grants +1 Caliburn Level, granting access to more powerful Hold-Ds. A second Caliburn Level is granted at 160points.

  1. For every charge of the guage, Knockback is reduced by roughly 15%. Ergo LV2 reduces by 30%.
  2. Gauge is generated by dealing and receiving damage.
  • The gauge gains 2.00% per 1 point of damage dealt to an opponent.
  • The gauge gains 1.55% charge per 1 point of damage Arthur takes.
  • This is based on the damage received, NOT the base damage dealt. Ergo characters who take less damage(Unicorn Lancer) will charge the guage less than characters who take more damage(Robin Hood). Likewise increasing Arthur's BDR with DEF will make its gauge charge slower.


Basic Melee[]

(Damage___|Range+Movement+Knockback)

Guard Duration: 1.00seconds (180degrees)

D : 8damage___|?.??c+(?.??sc)+(?.??ec)

DD : 8damage___|?.??c+(?.??sc)+(?.??ec)

DDD: 10damage___|?.??c+(?.??sc)+(?.??ec)

Air-D: 8damage___|?.??c+(?.??sc)+(?.??ec)

  • Note: causes [Slam] Damage on airborne targets

Dash-D: 8damage___|?.??c+(?.??sc)+(?.??ec)

Dash-Hold-D: 8damage___|?.??c+(?.??sc)+(?.??ec)

Hold-D: 8damage___|?.??c+(?.??sc)+(?.??ec)

  • Requires Caliburn Gauge LV1
  • Hold-D will hit 3 times at Charge LV2.

Air Hold-D: 8damage___|?.??c+(?.??sc)+(?.??ec) Counter: 8damage___|?.??c+(?.??sc)+(?.??ec)



Skills[]

Excalibur(1~3): 4damage___|?.??c+(?.??sc)+(?.??ec)

Excalibur(4): 4damage___|?.??c+(?.??sc)+(?.??ec) [Faint]

Sovereign: 12damage___|Circular 3.00c+(0.00sc)+(0.75ec) [Faint]

  • The skill gains 2.5% cooldown per 1 point of damage dealt to an opponent.
  • The skill gains 0.6% cooldown per 1 point of damage Arthur takes.
  • This is based on the damage received, NOT the base damage dealt. Ergo characters who take less damage(Unicorn Lancer) will charge the guage less than characters who take more damage(Robin Hood). Likewise increases Arthur's BDR with DEF will make its gauge charge slower.

King's Resolve: All attacks for duration gain [Guard Breaker] hit effect. Applies to Self&Allies in a 4.00cps AoE.

  • Hidden Effect: Adds +9.25%BDR while active.
  • Hidden Effect II: Adds +5% Walk speed while active.
  • Duration: 10 seconds

Rally: Teleport to a targeted Ally.

  • Cycle through allies with [S], teleport with [D]
  • If no ally is currently alive, you will target to a spawn location.

Cooldowns[]

Excalibur: 31seconds

Sovereign: Passive, Cooldown done via Damage. Points spent on Sovereign add DEF. +1 Sovereign = +0.5DEF

King's Resolve: 20seconds

Rally: 23 seconds



Trivia[]

  • Released in NALS on 6-14-2013 as Hero #56.
  • The first non-premium hero to be released with an associated quest for buying it for the week of it's release.
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