Lost Saga Datapedia Wiki
Advertisement
Iron Knight
IronKnight
Category Melee
No-Skill Range Melee, Average
Walking Speed 4.25cps
Running Speed 5.63cps

Lore: Defense, the battered sword sharp attacks and durable armor has made the Iron Knight a worthy mercenary. With counters and stab attacks, stiffness, followed by a deadly head butt, Iron Knight is a great class for newer players. You can also see them standing on the battlefield, leading thir allies with a buff ability that raises the morale of the team and raises the speed of movement.

Gear Base Damage Reduction[]

Total: ??.00%BDR, -9.75%WalkSpeed, -10.53%RunSpeed.

Weapon: ?.??%BDR

Armor: 12.00%BDR, -4.75%WalkSpeed, -5.70%RunSpeed.

Helmet: ?.??%BDR, -2.5%WalkSpeed, -3.00%RunSpeed.

Trinket: ?.??%BDR, -2.5%WalkSpeed, -3.00%RunSpeed.

Basic Melee[]

D: 8 Damage

DD: 8 Damage

DDD: 8 Damage

DDDD: 9 Damage [Lift]

Dash-D: 9 Damage

Dash-DD: 9 Damage [Lift]

Dash Hold D: 9 Damage [Lift]

Hold-D: 11 Damage [Faint]

Hold D(Launcher): 9 Damage  [Lift]

Air-D: 9 Damage

Air Hold D: 11 Damage [Faint]


Counter: 9 Damage [Lift]

Skills[]

Triple Slash(Weapon): 7 Damage [Lift]

Triple Slash(2): 7 Damage [Lift]

Triple Slash(3): 15 Damage [Lift]

Air Weapon: 14 Damage [Faint]

Shield Sigil(Armor):

  • Shield Sigil: Upon attacking this hero with melee, target is pushed 0.75c away.
  • Hidden Effect: Reduces all knockback by 20%

Headbutt(Helmet): 10 Damage [Stun]

Haste Aura(Trinket): No damage; Buffs the user and nearby allies with a speed increase.

Note: Haste Aura carries over when swapping heroes.

Cooldowns[]

Triple Slash(Weapon): 25 Seconds

Shield Sigil(Armor): Passive, no cooldown. Points spent on Shield Sigil add DEF. +1 Shield Sigil = +0.5DEF

Headbutt(Helmet): 33 Seconds

Haste Aura(Trinket): 20 Seconds

Trivia[]

  • In Chinese Lost Saga, Iron Knight has completely revamped with enhanced FX:
    • Headbutt skill has longer reach distance.
    • Triple Slash has faster slash speed.
    • Charged attack has gauge indicator, where the player can unleash the powerful strike once the gauge is full. This means, player can wait the target approaches, and strike whenever player wants. Above all, the strike distance has been improved.
      • The most interesting of the revamped charged attack is charged jump attack (Air hold D) now able to make player fly for awhile, adjusting the landing zone direction to the desired target or surfaces.
Advertisement