Iron Knight | |
---|---|
Category | Melee |
No-Skill Range | Melee, Average |
Walking Speed | 4.25cps |
Running Speed | 5.63cps |
Lore: Defense, the battered sword sharp attacks and durable armor has made the Iron Knight a worthy mercenary. With counters and stab attacks, stiffness, followed by a deadly head butt, Iron Knight is a great class for newer players. You can also see them standing on the battlefield, leading thir allies with a buff ability that raises the morale of the team and raises the speed of movement.
Gear Base Damage Reduction[]
Total: ??.00%BDR, -9.75%WalkSpeed, -10.53%RunSpeed.
Weapon: ?.??%BDR
Armor: 12.00%BDR, -4.75%WalkSpeed, -5.70%RunSpeed.
Helmet: ?.??%BDR, -2.5%WalkSpeed, -3.00%RunSpeed.
Trinket: ?.??%BDR, -2.5%WalkSpeed, -3.00%RunSpeed.
Basic Melee[]
D: 8 Damage
DD: 8 Damage
DDD: 8 Damage
DDDD: 9 Damage [Lift]
Dash-D: 9 Damage
Dash-DD: 9 Damage [Lift]
Dash Hold D: 9 Damage [Lift]
Hold-D: 11 Damage [Faint]
Hold D(Launcher): 9 Damage [Lift]
Air-D: 9 Damage
Air Hold D: 11 Damage [Faint]
Counter: 9 Damage [Lift]
Skills[]
Triple Slash(Weapon): 7 Damage [Lift]
Triple Slash(2): 7 Damage [Lift]
Triple Slash(3): 15 Damage [Lift]
Air Weapon: 14 Damage [Faint]
Shield Sigil(Armor):
- Shield Sigil: Upon attacking this hero with melee, target is pushed 0.75c away.
- Hidden Effect: Reduces all knockback by 20%
Headbutt(Helmet): 10 Damage [Stun]
Haste Aura(Trinket): No damage; Buffs the user and nearby allies with a speed increase.
Note: Haste Aura carries over when swapping heroes.
Cooldowns[]
Triple Slash(Weapon): 25 Seconds
Shield Sigil(Armor): Passive, no cooldown. Points spent on Shield Sigil add DEF. +1 Shield Sigil = +0.5DEF
Headbutt(Helmet): 33 Seconds
Haste Aura(Trinket): 20 Seconds
Trivia[]
- In Chinese Lost Saga, Iron Knight has completely revamped with enhanced FX:
- Headbutt skill has longer reach distance.
- Triple Slash has faster slash speed.
- Charged attack has gauge indicator, where the player can unleash the powerful strike once the gauge is full. This means, player can wait the target approaches, and strike whenever player wants. Above all, the strike distance has been improved.
- The most interesting of the revamped charged attack is charged jump attack (Air hold D) now able to make player fly for awhile, adjusting the landing zone direction to the desired target or surfaces.