|No-Skill Range||Ranged, Short|
Lore: You run and run as fast as you can until you finally get it... A single piece of bread. "Thief!" they call out to you, but you must do what you can to survive in this world. Sprinting to a ruin, you finally begin to slow down. You sit so that you can rest. You have through a lot today, you need some rest to recover.
Gear Base Damage ReductionEdit
Total: ?.??%BDR, -0.00% Speed
Armor: +?.??%BDR, -0.00% Speed
Helmet: +?.??%BDR, -0.00% Speed
Trinket: +?.??%BDR, -0.00% Speed
D: 7 damage
DD: 7 damage
DDD: 7 damage
DDDD: 9 damage
Hold D: 9 damage per card
- Initially single card sent out from Card Magician, maintaining Hold-D will add two cards on both sides of the ends until a full circle is formed around Card Magician.
Dash Hold D: 9 damage
Dash DD(1): 8 damage
Dash DD(2): 8 damage
Air DD(1): 8 damage
Air DD(2): 8 damage
Air Hold D DDD: 8
- From [Air Hold-D] both [D] and [DD] are the same as the ground version, only [DDD] is different.
Wild Card: Toss a wave of cards out. Press [D] during the toss to send out a giant card!
Wild Card(1): 8 damage
Wild Card(2): 10 damage
Steel Cage: Traps nearby enemies in a cage. Cards will spin around the cage signifying which button the player needs to press.
- If pressed correctly; the player will immediately escape the Cage.
- If pressed incorrectly; the player will be teleported upwards and receive fall damage.
Dove Release: Release five doves that grab nearby enemies and render them airborne for roughly 3 seconds.
Time Warp: Your attacks will slow the movements of your enemies.
- Duration of slow is 2 seconds.
Wild Card: 33 seconds
Steel Cage: 42 seconds
Dove Release: 30 seconds
Time Warp: 21 seconds
- Note: Loses charge 10-20% per basic hit on opponent.
- Damage does not change how much the cooldown increases.
- Takes 3 seconds to recharge after one hit.